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Development Blog #13 - Parallax Occlusion Mapping and Shadow Mapping

This time we improved the configuration dialog, the shadow rendering and added Parallax Occlusion Mapping!

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Development Blog #14 - a lot of stuff

We updated Parallax Occlusion Mapping, started to work on HDR, finished the configuration dialog, improved the model loader.

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Development Blog #15 - Toolchains

iOS toolchain, Linux toolchain, model toolchain, shader generator, HDR pipeline, colored glass, engine reset, new world matrix and bad freelancer :-(

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Development Blog #16 - Bobbing movement, better bump maps and castle

This time we worked on the HDR system, created a bear, updated the bump maps and added bobbing movement.

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Development Blog #17 - Unstable Release, Plant Shader, Bear, Lisa, HDR

This time we take about our new secret world domination plans (we are germans you know!). No just kidding! A new unstable release has been upload, we have a new nice plant shader and we introduce Lisa!

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Dev Blog #18

A new version has been uploaded to the unstable branch. Check out our new HDR renderer.

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Dev Blog #19 - Bug fixes, new entities and new release!

A new unstable release has been uploaded. Check out the new wooden framework set, the updates of the HDR pipeline, the new music and the bug fixes!

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The toolchain for importing animated models is working!

Hello and welcome back. It has been a long time since the last announcement. But this only means that we were very busy. The basic features of the in-game editor are working and the same applies to the...

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Bugs, Bugs, Bugs, …

In the last weeks we only did bug fixing. I thought that it wouldn't be easy to implement a new animation system and an editor for it but I didn't expected that it would be so hard. Because some other...

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First version of the new fish

Here is a video of our new fish. It is the first example of our new monsters for our game. It uses the new animation system which supports animations states and motion blending.

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Dev Blog #30 - A boat, dynamic water and more...

Check out our new boat, the dynamic water, the red deer, the wolf, the AI and more...

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Dev Blog #31 - New Release 1.2.5 uploaded!

We released our newest unstable release! Here is what is new: HDR Rendering, Color Correction, Depth of Field, Motion Blur, Underwater Blur, Fluent Water, Bucket, Boat, New Textures, Flash Light,...

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DevBlog #32 - Create your own custom maps

I uploaded a new version to Steam which allows you to create your own custom maps. You can create in a paint program a heightmap and then use it to create a Synthetic World map. You can also define the...

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Dev Blog #33 -New stairs shape and first new animal

New stairs shapes, the first new animal, changed the player start, fixed a lot of bugs in the animation system

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Dev Blog #34 – Complete new construction system

We thought that boxes and ramps are a little bit boring so we searched for a way to add any shape. And so we implemented the new building blocks.

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Dev Blog #35 – A lot of updates

In the last month we of course where very busy. We added ton's of new features. And we finally solved the NPC model problem!

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Dev Blog #36 - Player Models, Cloths and Monsters

Welcome to our blog about the game Synthetic World. Today's topics: new 3D models and animations for the player character in multiplayer, Clothing for the player and for NPCs, added new monster models.

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New Hands

The new hands and the new animations are working. Check it out!

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New Hands v.2

Ok, the last hand animations were not so good. Here is the update. I created different animations for nearly all the tools. I especially worked on the new knife animation (where both hands appear).

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Synthetic World: Infinite World and New Version

Update: Infinite worlds, cloths, new hands, new animations and bug fixes.

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