Development Blog #13 - Parallax Occlusion Mapping and Shadow Mapping
This time we improved the configuration dialog, the shadow rendering and added Parallax Occlusion Mapping!
View ArticleDevelopment Blog #14 - a lot of stuff
We updated Parallax Occlusion Mapping, started to work on HDR, finished the configuration dialog, improved the model loader.
View ArticleDevelopment Blog #15 - Toolchains
iOS toolchain, Linux toolchain, model toolchain, shader generator, HDR pipeline, colored glass, engine reset, new world matrix and bad freelancer :-(
View ArticleDevelopment Blog #16 - Bobbing movement, better bump maps and castle
This time we worked on the HDR system, created a bear, updated the bump maps and added bobbing movement.
View ArticleDevelopment Blog #17 - Unstable Release, Plant Shader, Bear, Lisa, HDR
This time we take about our new secret world domination plans (we are germans you know!). No just kidding! A new unstable release has been upload, we have a new nice plant shader and we introduce Lisa!
View ArticleDev Blog #18
A new version has been uploaded to the unstable branch. Check out our new HDR renderer.
View ArticleDev Blog #19 - Bug fixes, new entities and new release!
A new unstable release has been uploaded. Check out the new wooden framework set, the updates of the HDR pipeline, the new music and the bug fixes!
View ArticleThe toolchain for importing animated models is working!
Hello and welcome back. It has been a long time since the last announcement. But this only means that we were very busy. The basic features of the in-game editor are working and the same applies to the...
View ArticleBugs, Bugs, Bugs, …
In the last weeks we only did bug fixing. I thought that it wouldn't be easy to implement a new animation system and an editor for it but I didn't expected that it would be so hard. Because some other...
View ArticleFirst version of the new fish
Here is a video of our new fish. It is the first example of our new monsters for our game. It uses the new animation system which supports animations states and motion blending.
View ArticleDev Blog #30 - A boat, dynamic water and more...
Check out our new boat, the dynamic water, the red deer, the wolf, the AI and more...
View ArticleDev Blog #31 - New Release 1.2.5 uploaded!
We released our newest unstable release! Here is what is new: HDR Rendering, Color Correction, Depth of Field, Motion Blur, Underwater Blur, Fluent Water, Bucket, Boat, New Textures, Flash Light,...
View ArticleDevBlog #32 - Create your own custom maps
I uploaded a new version to Steam which allows you to create your own custom maps. You can create in a paint program a heightmap and then use it to create a Synthetic World map. You can also define the...
View ArticleDev Blog #33 -New stairs shape and first new animal
New stairs shapes, the first new animal, changed the player start, fixed a lot of bugs in the animation system
View ArticleDev Blog #34 – Complete new construction system
We thought that boxes and ramps are a little bit boring so we searched for a way to add any shape. And so we implemented the new building blocks.
View ArticleDev Blog #35 – A lot of updates
In the last month we of course where very busy. We added ton's of new features. And we finally solved the NPC model problem!
View ArticleDev Blog #36 - Player Models, Cloths and Monsters
Welcome to our blog about the game Synthetic World. Today's topics: new 3D models and animations for the player character in multiplayer, Clothing for the player and for NPCs, added new monster models.
View ArticleNew Hands v.2
Ok, the last hand animations were not so good. Here is the update. I created different animations for nearly all the tools. I especially worked on the new knife animation (where both hands appear).
View ArticleSynthetic World: Infinite World and New Version
Update: Infinite worlds, cloths, new hands, new animations and bug fixes.
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